Friday, September 16, 2011

Team Fortress part Deux

History of Team Fortress

Well here comes the history of the game, at least what I know of the history, as well as the differences in game play.

QWTF  

Quakeworld TeamFortress started as a Mod for Quake in 1996 and soon found a large following.  Unlike the other first person shooters of the day Team Fortress had multiple classes with set weapons and team based goals requiring both offense and defense during a match or game.
You could tweak with almost any setting from the motion when moving to packet size as well as create custom configs and alias's.
One of the major differences between QWTF and Quake were the use of grenades, every class had 2 types of grenades, usually a normal frag and then a 2nd unique to the class you were playing.  It was something back in the day to have your grenades timed to the point you could pop em in the face of an enemy, I myself have a timer .wav associated with my grenades so I knew how long I had.
Classes also had "special abilities" that were unique to the class, Scouts could disarm detpack, demomen could place detpacks, engineers could refill armor and medic could refill health.  I will go into the special abilities more when I get to classes.

TFC    

Team Fortress Classic was a mod for Half-Life 1.  If I remember right and from what I have read and been told TFC was basically the same as QWTF except for graphics and maps.  Again I didn't play this one so I am going to move on to the latest and greatest of the Team Fortress Franchise.

Team Fortress 2    

TF2 is loosely based on the original TF, updated versions of alot of the original maps, the same classes with the same basic roles.  And that is where the similarities end.
TF2 is a stand alone game created by Valve based on the Half-Life 2 engine.  It has the same classes as the previous versions and adds a number of different types of play (CTF,Attack/Defend, KOTH, Arena, Payload, Payload Race, etc).  This version also sees the removal of grenades and "special abilities" but adds 2 new elements previously not seen, item drops and inventory/trading.
In TF2 each class has a series of weapons that can be found while playing, found in crates which need a key to open, traded from other players, or purchased at the online store "Mann Co".  Each item has pros and cons when equiped and some items are part of a set, which when completed confer even more bonuses.
You can also pick up what I consider vanity items, these do nothing for you per say, no bonuses, no negatives, but customize you player.  I wear this on my pyro and this on my engineer and have this on all my guys.  These items are highly sought after but generally do nothing. Think of hats, thats what the main items are.

This is the basis for the various incarnations of Team Fortress, Next I will go onto classes.

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